Version 0.3


Greetings everyone,

Since Fable returned for a limited time, I kind of neglected my family a little pumping out weeks of work in just a few days.  It may seem like a new game from the moment you press run game to when you decide you played enough.  So many changes, several are big and have small parts of more to come in the future.  With this Fable period, I am moving ahead expected release date.  Instead of the end of the year, expected release day will be early September!  Just after summer I expect the polished version of the game to be live.  Since many people enjoy a summer break from school to check out games, I plan to release an unpolished demo at the beginning of October.  It will allow the game to be played on the web for 10 minutes before a reset to give you a taste of the game and some functionality.  Some massive changes include to first 3 scenes are now rolled into 1 and built as the game loads (which now shows tips), there is the guide (will serve as a tutorial option for players), another new soundtrack from our music man, and a few other things.  Here are the notes from discord...

  1. Reduced size of wild grass by 50% to be more realistic for newer overgrowths
  2. Made it so that walking and camera moves in new scenes
  3. Added Jump button next to crouch.
  4. Jump and crouch text turned into icons
  5. Dead zone when hovering over all buttons/icons/hand to prevent camera from panning
  6. The guide exists now, but doesnt do much
  7. jump/crouch icon size doubled
  8. auto run is run now instead of walk (self coded, I am proud)
  9. god mode from termite mounds disabled, set to 25% buff per mound
  10. Easter egg done
  11. Music man's newest track is in hub scene now
  12. Bush scene now is stand alone and now is separate script that builds bushes which can be called in any scene multiple times if needed
  13. Did same with forest
  14. 3rd person camera added as well, though there will be clipping
  15. Merging hub, forest and bush into 1 countinous scene done, but a bit buggy. Build will be later today with all changes from above
  16. A couple more bugs to crush out, then build will be here...may again seem like a new game
  17. Oh forgot to include, a tip/info gets displayed upon the loading screen now. Just 1 as it loads, will either be some information from encyclopedia or a "pro-tip", pro used loosely

Enjoy and thank you for the support,

SimAnt2020

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25 days ago

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